World of Goo: App Store Case Study

Have you ever wondered why some games “work” on consoles, but not other platforms? How do developers decide how to price their games? What drives sales on the App store? 2D Boy, the crew behind the marvelous indie game World of Goo, have written an insightful and revealing blog post that explores all of these issues. Must-read for anyone thinking about creating their own games for iPhone, iPad, or other “app store” driven gaming platforms.

http://2dboy.com/2011/02/08/ipad-launch/

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