Rapid Reaction Ender’s Game: Games vs. Reality

Funny that you question if video games are becoming too real. I have always thought that with games that are supposed to mimick real life situations, having authentic qualities is important. While I’m still not sure if I see what the problem is with having ‘too real’ of a game, the book Ender’s Game deals with the interplay between games and reality. I don’t want to spoil any of the book for those of you who haven’t gotten to it yet, but immediately after finishing it I thought of how poignant the virtual games were in the young battle school children’s lives. The virtual battleroom consume vast amounts of Ender’s time -pushing him to his physical and mental limit. It shapes his relationships with his fellow classmates and isolates him from the rest of the school. In the end, Ender cannot even tell the difference between games and reality…I know this might be slightly immaterial to what we will be studying; however, Card’s emphasis on the interaction between the virtual world and reality is an important theme in the novel.

Nintendo > Smart Phones


In this article in the New York Times, Satoru Iwata, the president of Nintendo, is quoted saying “I fear our business is dividing in a way that threatens the continued employment of those who makes games”. He urges developers to stay away from smart phones, arguing that they are undermining the ‘art form’ of video games. Ironically enough, Steve Jobs just unveiled the new iPad which will undeniably have even more gaming capabilities than the last one and is sure to attract tech geeks all over the world.

I would be interested in hearing what Klopfer has to say about Iwata’s plea to game developers. Could educational video games be Nintendo’s saving grace? Mobile games have already turned that way it seems.