Ever wonder how some of your favorite classic video games got developed?

If so, check this article out:

http://arstechnica.com/gaming/news/2011/04/the-secret-history-of-super-mario-bros-2.ars

It’s a great example of how the structure and design of a game can affect its playability and entertainment value. Can you believe it? Super Mario 2 was almost a vertically scrolling type game. Thankfully, this prototype failed miserably and we ended up with the version we all know and love. I also thought that this was a refreshing thing to hear about Nintendo:

“The rapid-prototype development process on display here informs Nintendo’s design philosophy to this day. The company doesn’t begin development with characters and worlds: It starts by making sure that game boasts a fun and compelling game mechanic. If it’s not perfect, Nintendo has no qualms about throwing it out.”

This seems to be somewhat of a “lost art” today, with hundreds of repetitive first-person-shooters, sports game sequels, and GTA knock-offs on the shelves. The industry seems to be much less concerned with making  games that are truly great (forget perfect), and more concerned with making games that people will buy. This shouldn’t come as much of a surprise given the nature of capitalism, however it would be nice to see a return to the “let’s make a perfect game” style of design and development. What do you guys think?

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Archives

%d bloggers like this: