iPad, the future of Serious Gaming?

Let’s be serious now: serious gaming has made HUGE strides in the gaming development sphere. Not only has it rapidly jumpstarted the Graphics Processing Unit market, but set the bar for acceptable games far beyond what petty flash games have provided. But there’s something very special about serious gaming: serious gamers don’t take casual gamers, especially iPad gamers seriously. And because of this attitude, there has been a divide between the two communities, at least in terms development.

With this in mind, Kotaku has recently published an argument stating that the gap between the two types of gamers is slowly dwindling down. “Deep, original games like Chaos Rings and Sword & Poker 2 have stolen quite a few hours of my time. Ports like Final Fantasy Tactics and Secret of Mana prove that even the classics can work well on touch screens.”

http://kotaku.com/5898820/lets-stop-pretending-ipad-gaming-isnt-for-gamers

I think this is serious. If we can combine the quality, community, and long-term use of serious games with the attractiveness, expedience, and social networking abilities of non-serious games, I’m confident that we can create a very powerful, and more importantly, ubiquitous product. Following this, one can imagine the huge consequences that these types of games could have on education. Would it be possible to create a ubiquitous, fun, engaging, standardized, AND educational? Maybe. And if that game ever comes into fruition, we could live in a world where videogames are an extremely powerful tool for mass education.

All sorts of ways games help

Gaming can have all sorts of positive effects of people in different ways. From therapy to learning gaming can help increase the quality of life and really help people help themselves. Here is a little infographic to show you some stats:

Gaming is good for you

from: http://www.rockpapershotgun.com/2012/04/05/gaming-is-good-for-you-if-you-pick-out-the-good-bits/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29&utm_content=Google+Reader

World of Warcraft, Call of Duty accused of violating virtual worlds patent

This is too shock not to share. According to Tom Curtis, a company named Worlds Inc. claims that World of Warcraft and the Call of Duty franchise has violated one of its patents that covers a “system and method for enabling users to interact in a virtual space”. This is not the first case that the company filed a similar lawsuit agains City of Heroes.

CEO of the World Inc. states “While we are pleased to see that the gaming industry and its rapidly growing customer base have enthusiastically embraced our patented technologies, we deserve fair compensation for their use.”

I thought this is too ridiculous. We had a lecture in SecondLife. Talking about virtual world, I’m sure the company deserves certain profit, but this is too funny to determine who owns virtual world. Any thought?

Online Gaming Illegal for Sex Offenders

The state of NY just recently agreed to put a plan into action that necessitates registered sex offenders to provide their “online identities” to the proper authorities in order to place a ban on their online gaming usernames. In other words, a sex offender is no longer allowed to play any games on Xbox Live or PSN, mostly for fear that the online communication component will enable them to prey on potential victims. This decision is pretty interesting, especially when you consider some of the inherent issues with sex offender laws in certain states. ESA, a trade association for major video game makers seems to support the decision, saying that they welcome any sort of movement to make online game play safer. You can’t really argue with that logic. As video games become more and more advanced in the future (i.e. Kinnect’s webcam and other communication features), we are sure to see more of these kinds of decisions/debates.

SOURCE: http://www.nytimes.com/2012/04/06/nyregion/video-game-systems-close-sex-offenders-online-accounts.html

Video games are good for children

http://www.guardian.co.uk/technology/2009/feb/12/computer-games-eu-study

I found this really interesting article today.  It is from a couple of years ago but very interesting.  The articles is all about how video games are actually good for children, and not rotting their brains as many parents may believe.  As Professor Fishman has said many times in class, there is no firm proof that playing violent video games have a negative impact on children’s behavior, contrary to fears about violent reputation of some games.  Video games actually can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking.

The article goes on to talk about how there was a study that called for schools across Europe to consider using games for educational purposes and wanted parents to take a greater interest in them.  The findings came as a surprise to supporters of tougher regulation of computer games, some of which have been blamed for influencing violent crime among children.

If you want to read about the findings, I posted the link at the top! They are quite interesting.

Videogames and the elderly

Senior year of high school, my parents announced that we were getting a wii.  Ecstatic, I imagined I’d be playing hours of super smash with my friends and eventually taking it to college with me.  The exact opposite happened.  My parents became obsessed. Not with a bunch of games, just one – tennis on wii sports.  They have playing this exact same game for 4 years now with the same excitement they’ve had the day they got it.  Going home this weekend I witnessed them playing the game yet again as competitive as ever and decided to do some research on older people and videogames.

The first thing I found was a hilarious clip by the AARP designed to introduce video games to the elderly (http://www.youtube.com/watch?v=ajmxkMfeLJo).  They describe different video game consoles as “boxes” and think its fun when spongebob jumps around. I started looking up more ways in which the elderly can learn using video games. I stumbled across an interesting article  (http://www.nytimes.com/2007/03/30/arts/30seni.html?pagewanted=all)  regarding the elderly and apparently they are much more into videogames than I originally thought.

Erickson Retirement Communities, which houses over 19,000 residents around the country, has installed Wii’s at each of its 18 locations.  Wii games are used in nursing homes to promote exercise through bowoling and golf.  This also helps stimulate brain activity to slow down aging. Even PopCap games such as Bejweled and Chuzzle are capturing the attention of the older generations especially women. Online games are not only fun but it’s a way for older ladies to chat and communicate with their friends. You may be surprised but many of these older people hold high scores for these popular games.  Its great to see that video games can be for all ages and are making a positive impact on older generations.

Online Video Games

http://www.nytimes.com/2012/04/06/nyregion/video-game-systems-close-sex-offenders-online-accounts.html

The world of social media/interaction is both a blessing and a curse – while it provides a worldwide network of communication it also has the potential for negative networking.  Chat features exist in nearly every technological application in daily use – Facebook, Gmail, even Ctools.  In New York, thousands of onlie video game accounts of registered sex offenders have been closed to prevent any more predation via online gaming chat and networks.   “A press release by the attorney general’s office noted a recent case in which a 19-year-old man from Monroe County pleaded guilty to sexually abusing a 10-year-old boy he had met through the video game system Xbox Live”.  This issue does extend to an even larger debate around restricted rights on sex offenders and their ostracization in their communities, but ultimately it interferes with video game companies and has the potential for adversity to reach into this industry.  The interactive features of games are part of what can help to make them even more educationally and socially beneficial, especially debunking stereotypes of “loners” and anti-social gamers, yet the destructive behavior of some might curtail these functions.

Funny Post

I thought this post would be very funny to you guys because i know each of us have had some type of funny or embarrassing moment while playing video games after being so tied in to what was going on….but this may be toooooo far lmao…enjoy guys

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