Chess Player Augmented Reality: Video Game

A big issue with learning is making the environment where learning takes place fun.  This often poses a problem because subjects such as history, and ancient literature seem to be a bit dull, at least in my eyes.  This can be applied to most peoples idea of learning in schools.  I feel subjects like chemistry and physics tend to be more exciting solely because they have labs where you learn concepts by doing experiments in real life.  Whether this be spinning a ball around a circle to learn about centripetal force(physics) or mix certain elements to produce a chemical reaction(chemistry).  The reason why I bring all this things into this discussion is because these subjects use interactive ways to teach students certain concepts in those subjects.  The system that was set up by these Spanish engineering students set up makes a game like chess seem more exciting.  When I first played chess, I was bored within minutes because the game requires patience, strategy, and planning and I didn’t want to take the time to properly develop strategies to beat my friends who had been playing for years.  However, this augmented reality provides the user the information of what moves he can make and how those moves will affect future moves.  It provides a fun way for the user to learn strategies to conquer their opponents.  A common question may be asked like “Well, that has already been done on the computer where a user just uses a computer screen to do the same thing?” My answer to that is this new augmented reality set up provides a new and cool way of doing it.  The Nintendo Wii provided a new way for people to play video games and it became an instant hit.  However, it provided the same video game means that people wanted to play.  Who knew bowling or baseball could be so much fun.  This augmented reality kit provides a new way and cool way for users to learn to play chess while also learning how to create strategies for success.  This augmented reality should be applied to different types of subjects to will allow students to have hands on learning like physics and chemistry.

One can find the link to the article below:

http://www.sciencedaily.com/releases/2011/02/110218112119.htm

Grand Theft Childhood

I know we haven’t covered violence in video games yet, but I stumbled across this article and found it to be very interesting.  The site takes from a book called “Grand Theft Childhood:  The Surprising Truth about Video Games”.  The site goes over different facts and myths about violence in video games.  One of the most interesting facts that I found is that violence in youth and video game popularity have been moving in opposite directions.  In 1993, the United States faced a record high for violent juvenile crime.  Growing up I was always limited to the amount of video games I could play during the weekends.  I do not even want to fathom what my punishment would have been if I played during the week.  But the book title “Grand Theft Childhood”, I think this book perfectly fits my childhood.  I had to buy the fact that green vegetables were good for me, that I had to go to church every Sunday, and always had to hug my mother and show affection in public.  It’s funny that when you are young, you don’t really ask the question why to often and you tend to accept whatever ideals your parents place in front of you.  When more research comes out in the future about how violent video games aren’t directly related to violence, I wonder if the rating system for video games will be drastically changed.  Like I said before I know we haven’t covered violence in video games yet in this course, but finding these articles over the internet really make me excited to learn more about the subject.  Anyways if you haven’t seen this article yet I suggest you check it out.  Let’s just say I have already had counter arguments with friends and parents alike.  So it is some fun information to learn about.

http://www.grandtheftchildhood.com/GTC/Myths.html

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