healthy habits

parents should lemit their kids time on playing vidoe games. kids should spend more of their free time playing sports and playing with friends which would help more with their body and mind.

some practical ways to make kids’ screen time more productive.

Limit the number of TV-watching hours:

Try a weekday ban.

Check the TV listings and program reviews.

Preview programs

Use the ratings.

Use screening tools

Come up with a family TV schedule

Watch TV with your child.

Talk to kids about what they see on TV and share your own beliefs and values.

Find out about other TV policies.

Offer fun alternatives to television

Addictive Video Games

There was aan article done by Media Literacy specialist named, Dr. Charles Undergleider. He wrote about the addiction to video games and what parents should do to try to stop it. He feels that parentas can decrease the addiction to video games by incorporating different activities for the kids to participate in. Reading and playing sports are extra activities that he mentions as peoeple good options rather than playing the video game.

Dr. Undergerleider makes the point that basically parents need to take control and supervise their kids. However, I feel that if they are constantly being supervised by their parents then they will begin to do mischievious things. These michievious things include playing the game when the parents are not home adn spending mulitiple hours on the game. I feel that if parents do not want their children playing violent games then they should not buy them. Typical elementary and middle school children do not have jobs so they are being supplied with the games by their parents. Parents should take the initiative into making sure that the game is age appropriate and for their childen.

The Professor of Computer Science, made teh remark that video games can be positive for children. This is a true statement but I think that all video games can be positive for children. Regardless of the games that a child plays, they will still have to use strategies and crititcal thinking to decide what to do to stay alive and/or get the next level. Bottom line is that it is not the child’s fault if the video game becomes addicitve but the parents because they are in fact the parents and have control of what their kids do.

This article heighlighted a few great points and if you are interested in reading it then please click on the following link:

Educational Video Games

At Hope College in Hopeland, Michigan, there is an online game for a conflict and communication class. There has been statements made because others are jealous that students get to play the game in class. It is an educational game for the class. The most interesting fact is that the students felt that the best games were the ‘serious games.’ These games were played amongst the higher level students such as the graduate students.

To read more about this then click on the link below:

Ten Surprising Truths about Video Games and Learning

Have you heard a the ten truths about video games and learning?

According to Paul Gee, there are: 1) feed the learning process, 2)obviate testing, 3)build on experience, 4)redefine teachers as learning designers, 5)teach language through experience, 6)entice kids to love challenges,7)motivate learning,8)teach problem-solving,9)encourage risk-taking, and 10)provide valid learning model for schools.

There is a PBS documentary from Paul Gee on the website as well. The reasoning between the 10 ten truths by Paul Gee is quite interesting and if you’re interested then you should go to the website link below:

Do risk-taking video games cause teenagers to act out or is something else?

Critics have been back and forth about the consequences of video games. Some say that videogames are effective in a person’s choices of being violent while others say that videogames are ineffective. Some even say that video games are positive-correlated with people. There was a website talking about video games addictions and risk-taking. The author reported that video games heighten a teenager to take risk,. it records that video games include,

  • Substance abuse
  • Reckless driving
  • Gambling
  • Risky sexual behavior

They analyzed more than 80,000 people and feel that they are sure that video games and other media are the major reasons for teenagers to be violent, but is this the truth? What about the teenagers who barely interact with media or video games and are more violent than those who do play them?

After reading this article, I’m curious to how many people think that video games and media are the number one factor to blame for teenagers taking risk?