Article About Gee

This article is very interesting. It discusses Jim Gee’s points on Video Games and Learning from a conference that he spoke at. The Ten Truths about Video Games and Learning that are discussed in the article both reference principles that we discussed in class and new concepts that he brings up in his speech. For example, some of the principles that are referenced are the risk-taking principle, achievement principle, ongoing learning principle, motivation, and many more. What I liked about this article is that it applied these principles to teaching and how they could be used in a lesson. For example because the cost of failure is high in schools, students often don’t take risks. However in many video games the cost of risk taking is usually low, making students more motivated to explore all information and try new ways of doing things. This shows us that teachers should try to make classes that have a low cost for risk taking because students would be more likely to learn more. I also thought one of the points about test taking was interesting. Gee basically says the video games test your knowledge better then a actual exam for algebra does. In video games the player has to master a skill each level in order to move to the next one. And each skill that is learned is used in the levels to come. This means by the end of the final level, the player would have mastered all the skills and would be able to remember how to do each one because they have continually used them. This is much better then studying for an exam to show you knowledge on the subject and then forget the information later. With video games the information becomes ingrained in your brain.
The link to the article is below. I really enjoyed it and thought it was interesting. There is also a short video at the end that discusses more of what Gee has to say if anyone is interested.