Ambiance Up, Music Down

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I like immersion in games. In World of Warcraft, you were allowed to adjust audio sliders for music, ambiance, and combat/interface sounds. One of my favorite things to do would be to slide everything down except for the sounds of my character and the ambient sounds of the game world. It made the game feel much more satisfying as an emulation of reality (ignoring the fact that WoW’s art style is heavily stylized on purpose). There were wondrous environments to explore there, aided by the sounds of crickets, birds, tumbling wood, sand storms, or rainfall. One of my favorite parts of this was how it gave the game more emotion by removing noise, instead of adding it.

Life is often silent, and I can remember many occasions being alone in some thick forest, casting out the reel of my fishing line, and just listening to the hum of the developer’s vision. It’s art unlike any other. I think I could appreciate it in a big way because I also liked camping, hiking, and exploring. The game allowed you to experience that sense of exploration; most importantly, it still let a feeling of wonder fall on you, as though you were exploring it yourself.

There’s something to be said about the desire to make games more life-like. By making a playable environment with elements of reality, you’re essentially removing the physical or mental work that goes along with attaining those experiences while still providing the feelings of being there. Some games succeed at this more than others, usually with role-playing games capping the top of the list. Other times, fans have modified games that already contain elements of exploration in order to make the visual experience more pleasurable for the user.

Below are two such examples of fan-made realism (click the images for larger pictures). The left picture is from the Grand Theft Auto 4 (GTA4) realism mod (link). The picture on the right is for a realistic Minecraft mod (link).

GTA4 Realism Mod   Minecraft Realism Mod

These games, and others that try to further immerse the player, are quite different in their original intents. GTA4 is a triple-A title about a man involved in gangs, violence, and money in a fictional city based on New York. Minecraft is an indie-made pseudo-dungeon crawler about gathering resources and building up your environment. Both of these games excel in turning the environment into a living world where the user is able to connect with people, places, and emotions.

Turning up the ambiance isn’t the only way to experience a game in more depth. It just serves as a lesson in that direction. Turning down the music can often even detract (i.e. don’t take the title as law). Trying to connect more closely to a game is something I would suggest to everyone at least once. It’s similar to the way you can get lost in a good novel or start crying during a compelling movie. Yet, it’s so much more experiential due to the medium. Experiencing a world, virtual or otherwise, in a new way is a great way to see life from a different perspective and to reflect on what it is about reality or virtual worlds that truly resonates with you.

Virtual Choir

I know this isn’t related to class, but this video is so amazing that I need to share it with as many people as possible. If you’ve heard the name Eric Whitacre, you may have heard of his virtual choir project; basically, people upload videos of themselves singing to YouTube, and those videos get edited together to form a huge virtual choir, with all parts being sung by people from around the world. This video had 2052 singers from 58 different countries performing Eric Whitacre’s Sleep, one of my favorite choir pieces ever written. I love how wonderfully this video shows off the power of the internet.

So, I know it’s not game related, but if TED asked Whitacre to do a TEDTalk on this project, I think it’s worth a watch.

Here’s the video: http://www.youtube.com/watch?v=6WhWDCw3Mng

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